It took losing a game of Bloodbowl but human error to trigger its symptoms, but I think I might have Node rage.
Posted by heliocentricity on February 7, 2012
Taxederm and sons (all deceased) are Undead investment bankers, in looking to improve the synergistism, leadership/teamwork and out of the box thinking of their staff by undertaking team building exercises. Blood bowl was chosen at random out of a live humans stomach, most were disappointed it wasn’t “Producivity simulations” (gathering human infants to be devoured by the ghouls and leaving their skeletons to develop scale models for small scale simulations of market dynamics), but reactions soon changed when ‘C.E.O John Dowling’ (deceased) suggested that this could be used to forward their other interest, a strong portfolio in funeral and medical services.
Posted by heliocentricity on December 27, 2011
I am helpful. In this match I have been[guiding/shouting/harassing](delete as appropriate) the whole match, when my enemy leaves his safety on, i tell him,when an enemy stands still while I pelt him with missiles I help. Even this write-up is barefaced help, nothing told here will surprise my opponents when seen in the field. Sometimes I am too helpful.
Posted by heliocentricity on November 12, 2011
I’m sorry Tale of Tales, its not my fault.
I am apologising because a while ago the humble bundle gave me Trauma on the top of a bundle and my fiancée was drawn in by its strangeness and photography as a replacement for graphics, mixing the real and the unreal. She had no experience with adventure games, but this game handled more like Google maps street view than anything Lucas Arts ever put out. The feeling we both came away from this was that it was ultimately a horror game, just one with no monster closets. She asked me what we had like this, I had to think.
The Path, it was the perfect mix of casual game play and dark themes. Tale of tales, I didn’t know what would happen, we had this problem before but I figured we had managed to move on, we didn’t talk about it any more.
Posted by heliocentricity on November 9, 2011
For the last few weeks I’ve been playing a long form game of Sword of the Stars with A cluster of others from Rock, Paper, Shotgun’s forum who went on to create a steam community group Rock, Paper, Shotgun of the Stars. Its going to be a long time before we finish the game due to scheduling issues but this allows for lots of time to scheme and plot. Some others are also blogging this game, so if you follow one I suggest you follow the others for more insights, I started over at the Rock, Paper, Shotgun forums but just for practises sake and to encourage myself to employ some quality control I will mirror any post I make their here from now on.
What I think is the main distinction of the write up was to expose my thoughts process for playing this space strategy game made by Kerberos (which was recently sequeled) to the other players of the game to help them understand what is potentially an incredibly complicated game better. Essentially, I’m probably going to lose because of the write up telling everyone my intentions in a game where knowledge is power, but on the bright side I get to smack talk and tease about my super weapon on a public platform.
I am currently up to turn 75 of possibly infinite and the game is getting more complicated and more things are happening every turn, I will be posting screenshots and YouTube videoes of my exploits.
And this, in HD no less
Hopefully Playing teacher will lead to a fulfilling experience for us all.
Posted by heliocentricity on November 8, 2011
This is a games blog with a focus on playing games in a way other than initially intended by the developers,whether laughing it up or taking it serious. Its written purely from a gamers point of view and for a gamers consumption, unashamedly the core focus will be PC gaming because no other platform allows so much deconstruction of the intent of a game, whether by way of mods, 3rd party applications or simply editing a file. But also because of how inherent the nature of PC gaming’s history is also its present, a game 12 years old that allows something unique is stood alongside the latest hotness in terms of availability because of digital stores, thus many more valid targets for contamination.
Articles here will break down broadly into 3 categories
- Plays - Whether written by myself, outsourced, or ideally by collaboration a set of hopefully new and ideally interesting experiences can be presented which might suggest how you too can push out-of-bounds with your games, or maybe just laugh at us trying.
- Praise - This isn’t a reviews site, hell it’s not even a game criticism site. I’m only going to mention a game here if I genuinely have a passion for it, and as an exercise in focus, only if it offers opportunities to step up to the plate and alter the meal*.
- Phase - Okay, I’m straining the word for some alliteration but I’m referring to ‘2. a stage in a process of change or development’**. These articles will be very much how to guides in turning game X into game Y, maybe I’ll Offer up save files or mod links but the intention is to allow a degree of freedom to tune those changes to your tastes.
Posted by heliocentricity on November 8, 2011